A monk/sorcerer would use d8 as her Hit Die and have 8 hit points (plus Constitution modifier) at 1st level, for example.Ĭhoose the better progression from the two classes.įor each save bonus, choose the better progression from the two classes. (You can also choose any of the variant classes, though you can’t combine two versions of the same class.) Build your character according to the following guidelines.Ĭhoose the larger Hit Die. To make a 1st-level gestalt character, choose two standard classes. This variant works only if every PC in the campaign uses it, and it results in complicated characters who may overwhelm newer players with an abundance of options. The gestalt character variant is particularly effective if you have three or fewer players in your group, or if your players enjoy multiclassing and want characters with truly prodigious powers. The gestalt character retains all aspects that don’t overlap. if the two classes you choose have aspects that overlap (such as Hit Dice, attack progression, saves, and class features common to more than one class), you choose the better aspect. The process is similar to multiclassing, except that characters gain the full benefits of each class at each level. In this high-powered campaign variant, characters essentially take two classes at every level, choosing the best aspects of each.
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